Far Beyond the Reach of Earth
Reputation, Cred and Stress
-Add a 2 box social stress track.
-Current refresh = the number of favors you can call in for “free” (without risking stress/consequences) per session. This resets every time your refresh resets. Intended as a simulation of available funds/rep/etc in a given period
-Cred or civ-rep/i-rep rolls are still used to successfully gain access to “hard to find” items
-After gaining access to the number of favors equal to your refresh, any further cred/rep requests risk stress/consequences on a failure. Insignifcant favors won’t be included in this, unless a character is being especially obnoxious in demanding stuff of their networks.
-Characters with a rep and/or cred score of 5 or higher will gain a bonus “social only” consequence slot (the same as the bonus mental slot for high will characters), as well as the 1-2 bonus social stress boxes as with will/somatics